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An Improved Texture Mapping Model Based on Mesh Parameterization in 3D Garments

机译:3D服装中基于网格参数化的改进纹理映射模型

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摘要

3D garment has complex and flexible shape. In order to obtain realistic texture mapping results with various garment models, an efficient and simple mesh parameterization method is presented in this paper. The key idea in this work is to partition the garment model using geometrical feature line that is composed of several mesh edges and to parameterize the mesh facet after partitioning. We achieve this by first developing a direct geometrical measurement method for discovering the structural lines of garment model. Next we use Shortest-Path method to formulate the cutting line and partition the mesh surface into facets. Then, we roughly parameterize the partitioned mesh parts using modified uniform area method. The experiments show that our method captures distinctive mapping effects and obtains more shape-preserving results than other state-of-the-art approaches.
机译:3D服装具有复杂而灵活的形状。为了获得各种服装模型的逼真的纹理映射结果,本文提出了一种有效而简单的网格参数化方法。这项工作的关键思想是使用由多个网格边组成的几何特征线对服装模型进行分区,并在分区后对网格面进行参数化。为此,我们首先开发了一种直接的几何测量方法来发现服装模型的结构线。接下来,我们使用最短路径方法来制定切割线并将网格表面划分为多个面。然后,我们使用修正的均匀面积方法对划分的网格零件进行粗略的参数化。实验表明,与其他最新方法相比,我们的方法可捕获独特的映射效果并获得更多的形状保留结果。

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