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An Evaluation of HCI and CMC in Information Systems within Highly Crowded Large Events

机译:在高度拥挤的大型事件中对信息系统中的HCI和CMC的评估

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Pervasive systems are composed of a large variety of networked smart devices that supposedly enrich the environment they are deployed in. The access to services provided by a pervasive system should be as natural and "unconscious" as possible. In a large number of cases, the available interaction modality seems to be more oriented towards showing off technological wonders rather than to the actual usability of the interface. In this paper we evaluate and compare two different versions of an information provision system deployed in two editions of a large fair. In particular, we will focus on the Human-Computer Interaction (HCI) and Computer-Mediated-Communication (CMC) points of view. The analysis of such case studies is essential to understand the social dynamics of groups of people remotely interacting. One can thus talk about social ergonomics, which together with cognitive ergonomics, sketch these contexts from a perspective of individual usability. This is characterized by rules and guidelines for an accurate design of the communication environments. Such discussions aim at the optimization of the interaction process in accordance with the goals of the information system, in terms of interfaces, user satisfaction, performance and efficiency produced by the correct CMC. The comparison we propose will allows us to infer some important conclusion that can be useful to anyone who want to develop and deploy similar systems within similar events.
机译:普及型系统由各种各样的联网智能设备组成,这些设备据说可以丰富其部署环境。普及型系统提供的服务的访问应尽可能自然和“无意识”。在许多情况下,可用的交互方式似乎更倾向于展示技术奇迹,而不是界面的实际可用性。在本文中,我们评估并比较了在大型博览会的两个版本中部署的信息提供系统的两个不同版本。特别是,我们将重点关注人机交互(HCI)和计算机中介通信(CMC)的观点。此类案例研究的分析对于理解远程互动的人群的社会动态至关重要。因此,人们可以谈论社会人机工程学,它与认知人机工程学一起从个人可用性的角度勾勒出这些背景。其特点是用于准确设计通信环境的规则和准则。这样的讨论旨在根据信息系统的目标,在界面,用户满意度,正确的CMC产生的性能和效率方面优化交互过程。我们提出的比较将使我们能够推断出一些重要的结论,这些结论对于希望在类似事件中开发和部署类似系统的任何人都是有用的。

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