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Expression Driven Trigonometric Based Procedural Animation of Quadrupeds

机译:基于表达式驱动三角函数的四足动物程序动画

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摘要

This research paper addresses the problem of generating involuntary and precise animation of quadrupeds with automatic rigging system of various character types. The technique proposed through this research is based on a two tier animation control curve with base simulation being driven through dynamic mathematical model using procedural algorithm and the top layer with a custom user controlled animation provided with intuitive Graphical User Interface (GUI). The character rig is based on forward and inverse kinematics driven through trigonometric based motion equations. The User is provided with various manipulators and attributes to control and handle the locomotion gaits of the characters and choose between various types of simulated motions from walking, running, trotting, ambling and galloping with complete custom controls to easily extend the base simulation as per requirements.
机译:本研究解决了使用各种字符类型的自动绑定系统生成四足动物的非自愿和精确动画的问题。通过这项研究提出的技术基于两层动画控制曲线,其基础模拟是通过使用过程算法的动态数学模型驱动的,而顶层则是通过具有直观图形用户界面(GUI)的自定义用户控制动画来实现的。角色装备基于通过基于三角运动方程的正向和逆向运动学。为用户提供了各种操纵器和属性,以控制和处理角色的运动步态,并在步行,奔跑,小跑,行走和奔腾等各种类型的模拟动作之间进行选择,并带有完整的自定义控件,可以根据要求轻松扩展基础模拟。

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