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An area-of-interest based communication architecture for Shared Haptic Virtual Environments

机译:共享触觉虚拟环境的基于兴趣区域的通信体系结构

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Communication architectures conceived for Shared Haptic Virtual Environments (SHVEs) are based on either the client-server or the peer-to-peer paradigms. High-rate rendering and communication between collaborating users quickly leads to performance bottlenecks, if the virtual environment's size and complexity or the number of collaborating users increases. We propose a decentralized communication architecture for SHVEs, which exploits areas of interest (AoI) of a user to dynamically form smaller communication groups. High-rate information exchange following the client-server paradigm is used within these groups to support satisfactory haptic collaboration and consistency. A single group member is selected to simulate the object states and to relay this state to the other group members. Peer-to-peer inter-group communication is also used, based on spatial proximity, to further reduce the overall communication load. We implemented a prototype based on our proposed architecture and present some first evaluation results. They serve as a proof-of-concept and show the effectiveness of dynamic group maintenance in conjunction with additional traffic control schemes.
机译:针对共享触觉虚拟环境(SHVE)构想的通信体系结构基于客户端-服务器或对等范式。如果虚拟环境的规模和复杂性或协作用户数量增加,则协作用户之间的高速率渲染和通信会迅速导致性能瓶颈。我们提出了SHVE的分散式通信体系结构,该体系结构利用用户的兴趣区域(AoI)动态形成较小的通信组。在这些组中使用遵循客户端-服务器范例的高速率信息交换来支持令人满意的触觉协作和一致性。选择单个组成员以模拟对象状态并将该状态中继到其他组成员。基于空间邻近性,还使用对等组间通信来进一步降低总体通信负载。我们基于提出的架构实施了原型,并提出了一些初步评估结果。它们充当概念验证,并结合其他流量控制方案显示了动态组维护的有效性。

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