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A distributed multi-path algorithm for wireless ad-hoc networks based on Wardrop routing

机译:基于Wardrop路由的无线自组织网络分布式多径算法

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Wireless ad-hoc networks are collections of devices which are able to communicate each other through wireless links. Those networks differ from infrastructure-based wireless networks for the absence of a centralized coordinator which handles all the communications among the devices. This leads to higher probability of packets collision, congestion of links, etc. Moreover, wireless links are characterized by an intrinsic high and time varying packet loss ratio, due to external noise and interferences. The objective of this paper is to present a new distributed multi-path algorithm (i.e., traffic is split among multiple paths) for wireless ad-hoc networks with the aims of (i) increasing the throughput of the applications running onto the network (ii) explicitly accounting for the packet loss of the wireless links and (iii) guaranteeing that the routing process converges to stable paths. The algorithm is developed by using the concept of Wardrop equilibrium. Simulation results show the higher throughput achieved by the proposed routing algorithm, compared to shortest path routing protocols, based on hop count and on packet loss metrics.
机译:无线自组织网络是能够通过无线链路相互通信的设备的集合。这些网络与基于基础设施的无线网络不同,因为缺少集中式协调器来处理设备之间的所有通信。这导致分组冲突,链路拥塞等的可能性更高。此外,由于外部噪声和干扰,无线链路的特征是固有的高和随时间变化的分组丢失率。本文的目的是为无线自组织网络提供一种新的分布式多路径算法(即,流量在多个路径之间分配),其目的是(i)提高运行在网络上的应用程序的吞吐量(ii) )明确考虑无线链路的数据包丢失,并且(iii)保证路由过程收敛到稳定的路径。该算法是使用Wardrop平衡的概念开发的。仿真结果表明,与基于跳数和丢包率指标的最短路径路由协议相比,所提出的路由算法具有更高的吞吐量。

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