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Distributed flow scheduling in an unknown environment

机译:未知环境中的分布式流调度

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摘要

Flow scheduling is crucial in the next-generation network but hard to address due to fast changing link states and tremendous cost to explore the global structure. In this paper, we first design a distributed virtual game to solve the optimization of flow scheduling problem assuming the priori knowledge of the distribution of edge cost as a random variable. In our virtual game, we use incentives to stimulate selfish users to reach a Nash Equilibrium Point which is suboptimum based on the analysis of the ‘Price of Anarchy’. This algorithm is then generalized into the situation with unknown cost distribution, where the ultimate goal is to minimize the cost in the long run. In order to achieve a reasonable tradeoff between exploration of cost distribution and exploitation with limited information, we model this problem as a Multi-armed Bandit Game and combine the newly proposed DSEE with our virtual game design. Armed with these powerful tools, we find a totally distributed algorithm to ensure the logarithmic growing of regret with time, which is optimum in classic Multi-armed Bandit problem. Theoretical proof and simulation results both confirm the effectiveness of our algorithm. To the best of our knowledge, this is the first work to combine multi-armed bandit with distributed flow scheduling.
机译:流量调度在下一代网络中至关重要,但由于链路状态的快速变化和探索全局结构的巨大成本,因此难以解决。在本文中,我们首先设计了一个分布式虚拟游戏以解决流调度问题的优化问题,假设边缘成本的分布先验知识为随机变量。在我们的虚拟游戏中,我们使用激励措施来刺激自私的用户达到纳什均衡点,该点基于对“无政府状态的价格”的分析是次优的。然后将该算法推广到成本分布未知的情况,最终目标是从长远来看最小化成本。为了在探索成本分布和利用有限的信息进行开发之间达成合理的权衡,我们将此问题建模为多臂强盗游戏,并将新提出的DSEE与我们的虚拟游戏设计相结合。有了这些强大的工具,我们找到了一种完全分布式的算法来确保后悔的对数随时间增长,这在经典的多臂强盗问题中是最佳的。理论证明和仿真结果均证实了该算法的有效性。据我们所知,这是将多臂匪与分布式流调度相结合的第一项工作。

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