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High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherence

机译:增强现实中的高质量反射,折射和焦散及其对视觉连贯性的贡献

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摘要

In this paper we present a novel high-quality rendering system for Augmented Reality (AR). We study ray-tracing based rendering techniques in AR with the goal of achieving real-time performance and improving visual quality as well as visual coherence between real and virtual objects in a final composited image. A number of realistic and physically correct rendering effects are demonstrated, that have not been presented in real-time AR environments before. Examples are high-quality specular effects such as caustics, refraction, reflection, together with a depth of field effect and anti-aliasing.
机译:在本文中,我们提出了一种用于增强现实(AR)的新型高质量渲染系统。我们研究AR中基于光线跟踪的渲染技术,其目的是实现实时性能并改善最终合成图像中真实对象与虚拟对象之间的视觉质量以及视觉连贯性。演示了许多现实的和物理上正确的渲染效果,这些效果在实时AR环境中从未出现过。例如高品质的镜面反射效果,例如焦散,折射,反射,以及景深效果和抗锯齿。

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