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A Distributed Merge-and-Split Mechanism for Dynamic Virtual Organization Formation in Grids

机译:网格中动态虚拟组织形成的分布式合并与拆分机制

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We model the Virtual Organization (VO) formation problem in grids using concepts from coalitional game theory and design a distributed mechanism for solving it. The proposed distributed mechanism enables the formation of VOs guaranteeing the maximum profit for their participating Grid Service Providers (GSPs). We show that the proposed mechanism produces stable VOs, that is, the GSPs do not have incentives to break away from the current VO and join some other VO. We perform extensive simulation experiments using real workload traces to characterize the properties of the proposed distributed mechanism. The results show that the proposed distributed mechanism not only produces VOs that are stable yielding high revenue for the participating GSPs, but also decides the structure of the VOs in a reasonable amount of time.
机译:我们使用联盟博弈论的概念对网格中的虚拟组织(VO)形成问题进行建模,并设计一种分布式机制来解决该问题。提议的分布式机制使VO的形成可以保证为其参与的网格服务提供商(GSP)带来最大的利润。我们表明,所提出的机制产生了稳定的VO,即GSP没有动力脱离当前VO并加入其他VO。我们使用真实的工作量跟踪执行广泛的仿真实验,以表征所提出的分布式机制的特性。结果表明,所提出的分布式机制不仅可以为参与的GSP生成稳定的VO并产生高收益,而且可以在合理的时间内决定VO的结构。

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