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Performance Analysis of Packet Capture Methods in a 10 Gbps Virtualized Environment

机译:10 Gbps虚拟环境中数据包捕获方法的性能分析

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Network speeds are increasing and processor core counts rise while processor clock rates stagnate. This has led to both packet processing applications distributing their workload over several cores and to the virtualization of physical systems also using multiple cores. However, these two concepts are at odds with each other as both must take full advantage of multi-core systems for desirable performance. In this paper, we look at the performance considerations of dealing with 10 Gbps traffic rates in worst case loads using a bare-metal system and a virtual appliance model and several difference packet capture methods. We also discuss potential ideas to improve the performance of these virtual systems.
机译:网络速度不断提高,处理器核心数量也在增加,而处理器时钟速率却停滞了。这导致数据包处理应用程序将工作负载分布在多个内核上,还导致物理系统的虚拟化也使用多个内核。但是,这两个概念彼此矛盾,因为这两个概念都必须充分利用多核系统才能获得理想的性能。在本文中,我们着眼于使用裸机系统和虚拟设备模型以及几种不同的数据包捕获方法来处理最坏情况下的10 Gbps流量速率的性能注意事项。我们还将讨论提高这些虚拟系统性能的潜在想法。

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