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DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa(λ) reinforcement learners

机译:DRE-Bot:使用多个Sarsa(λ)强化学习者的分层第一人称射击机器人

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This paper describes an architecture for controlling non-player characters (NPC) in the First Person Shooter (FPS) game Unreal Tournament 2004. Specifically, the DRE-Bot architecture is made up of three reinforcement learners, Danger, Replenish and Explore, which use the tabular Sarsa(λ) algorithm. This algorithm enables the NPC to learn through trial and error building up experience over time in an approach inspired by human learning. Experimentation is carried to measure the performance of DRE-Bot when competing against fixed strategy bots that ship with the game. The discount parameter, γ, and the trace parameter, λ, are also varied to see if their values have an effect on the performance.
机译:本文描述了一种用于控制第一人称射击游戏(FPS)游戏Unreal Tournament 2004中的非玩家角色(NPC)的体系结构。具体地说,DRE-Bot体系结构由三个强化学习者Danger,Replenish和Explore组成,它们使用表格Sarsa(λ)算法。该算法使NPC可以通过人类学习启发的方法,通过不断尝试和积累错误经验来学习。与游戏附带的固定策略机器人竞争时,进行了实验以测量DRE-Bot的性能。折扣参数γ和跟踪参数λ也可以更改,以查看它们的值是否对性能有影响。

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