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Iterative evaluation of a virtual three-dimensional environment for start-up entrepreneurship in different application scenarios

机译:对不同应用场景中的初创企业进行虚拟三维环境的迭代评估

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摘要

The Virtual Incubator World (VIW) is a virtual three-dimensional learning environment developed in Open Wonderland and is designed to support start-up entrepreneurs during the phases of knowledge acquisition, establishment of social networks and business idea exploitation. Therefore this environment is designed to support functionalities such as collaborative activities, possibilities to train key competences, resource provision but also role playing games. A helpful, motivational and friendly environment is the objective to be provided to the students, which supports different application scenarios and provides a collaborative solution for not only startup entrepreneurs but also for different target groups. Intention of the virtual world is to enhance learning activities in entrepreneurial courses, help start-up entrepreneurs in the beginning and also in the promotional phase and should facilitate the business incubator's activities. This paper introduces the different VIW branches designed for the needs of those different person groups, points out the different requirements and focuses on the evaluation of the defined application scenarios. According previous studies the major problems were defined as security, technical and acceptance issues. Due to iterative evaluations the VIW and according scenarios were improved to enhance in particular the users' acceptance of the novel e-learning and collaboration possibility by pointing out the advantages in comparison to conventional e-learning tools. Also technical issues were minimized by establishing exhaustive instructions and tutorials.
机译:虚拟孵化器世界(VIW)是在Open Wonderland开发的虚拟三维学习环境,旨在在知识获取,社交网络建立和商业创意开发阶段为初创企业家提供支持。因此,此环境旨在支持功能,例如协作活动,培训关键能力的可能性,资源提供以及角色扮演游戏。一个有益,激励和友好的环境是向学生提供的目标,它支持不同的应用场景,并且不仅为初创企业家而且为不同的目标群体提供协作解决方案。虚拟世界的目的是增强创业课程中的学习活动,在开始时以及在推广阶段帮助初创企业家,并应促进企业孵化器的活动。本文介绍了针对这些不同人群的需求而设计的VIW分支,指出了不同的要求,并着重于对定义的应用场景的评估。根据以前的研究,主要问题被定义为安全,技术和验收问题。通过反复评估,VIW和相应方案得到了改进,以通过指出与传统电子学习工具相比的优势,特别提高了用户对新型电子学习和协作可能性的接受度。通过建立详尽的说明和教程,技术问题也被最小化。

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