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A hierarchical tiling algorithm for tile based rendering with Global Scratch Counter under multi core environment

机译:多核环境下使用Global Scratch Counter进行基于图块的渲染的分层切片算法

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摘要

As mobile computing technologies are developed, multi-core processors are introduced to the mobile devices. Multi-core, multi-thread systems require parallel processing software. In this paper, we propose an effective method of tile based rendering for a multi-core based GP-GPU environment.[1] A tile based rendering technique is adopted to reduce an amount of data transfer between the processor and external memory for resource-limited mobile environment.[2] The proposed algorithm is parallelized for multi-core environment with Global Scratch Counters. Tiling performance is also improved using hierarchical tiling technique.
机译:随着移动计算技术的发展,多核处理器被引入到移动设备中。多核,多线程系统需要并行处理软件。在本文中,我们为基于多核的GP-GPU环境提出了一种有效的基于图块的渲染方法。[1]对于资源受限的移动环境,采用了基于图块的渲染技术来减少处理器与外部存储器之间的数据传输量。[2]该算法针对具有全局暂存器的多核环境进行了并行化处理。使用分层切片技术还可以改善切片性能。

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