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Virtual color image synthesis for depth camera using depth-image-based rendering

机译:使用基于深度图像的渲染的深度相机虚拟彩色图像合成

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摘要

For each view, the color and depth information are essential to consitute the elements of 3DTV. But in real situations, not all the depth cameras can provide color information. Therefore, propagating color information from reference view to the view of depth camera is important. Depth-Image-Based Rendering (DIBR) has been considered as a crucial technology to create virtual view. However, it still has some problems. In order to improve the quality of virtual image, a method without pre-processing the depth image is proposed. Only one reference view is taken use of, and a novel way to calculate priorities of points in 3D image warping is proposed. After eliminating tiny cracks through HVDE algorithm, a linear background texture filling method is applied to fill the holes. Experimental results show that the proposed method can gain better performance in both subjective quality and objective evaluation.
机译:对于每个视图,颜色和深度信息对于构成3DTV的元素都是必不可少的。但是在实际情况下,并非所有的深度相机都可以提供颜色信息。因此,将颜色信息从参考视图传播到深度相机的视图很重要。基于深度图像的渲染(DIBR)被认为是创建虚拟视图的关键技术。但是,它仍然存在一些问题。为了提高虚拟图像的质量,提出了一种无需对深度图像进行预处理的方法。仅使用一个参考视图,并提出了一种新颖的方法来计算3D图像变形中的点优先级。通过HVDE算法消除细小裂纹后,采用线性背景纹理填充方法填充孔。实验结果表明,该方法在主观质量和客观评价上均具有较好的表现。

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