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A distributed truthful routing protocol for Mobile Ad hoc Networks

机译:移动Ad hoc网络的分布式真实路由协议

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In Mobile Ad hoc Networks (MANETs), nodes depend on each other for routing and forwarding their packets. However, to save power and other resources, nodes belonging to independent authorities may behave selfishly, and not cooperate in network activities. Such selfish behaviour poses a real threat to the proper functioning of MANETs. To cope with this situation, a motivation stimulation mechanism is required to provide sufficient incentives for nodes to forward other nodes'' packets. One appropriate approach is to have network nodes pay in order to motivate them to cooperate with the protocol. To achieve truthfulness, the payment should be based on the cost of transmission of packets. Since the mentioned costs are private to the nodes, a suitable mechanism is needed to collect the real values. In this paper, we propose a distributed truthful routing protocol utilizing the game theoretic notion of the mechanism design to solve the problem. To the best of our knowledge, our proposed protocol is the first protocol attaining the message complexity of O(n+d), in which n is the number of nodes in the network, and d is an upper bound on the length of the path. The proof of the protocol''s properties is provided and its performance is evaluated through simulation. Experimental results confirm that the proposed protocol has a considerably low overhead and outperforms the previously proposed protocol TMRP which has the best performance between truthful routing protocols in ad hoc networks, in terms of overhead and end-to-end delay with a slight decrease in delivery ratio. Instead, our protocol finds optimal paths that can save energy consumption and decrease the payments to the intermediate nodes.
机译:在移动自组织网络(MANET)中,节点相互依赖以路由和转发其数据包。但是,为了节省电源和其他资源,属于独立权限的节点可能会自私地行为,并且不参与网络活动。这种自私的行为对MANET的正常运行构成了真正的威胁。为了应对这种情况,需要激励机制来为节点提供足够的激励来转发其他节点的数据包。一种合适的方法是让网络节点付费,以激励它们与协议合作。为了实现真实性,应根据数据包的传输成本进行支付。由于所提到的成本是节点专有的,因此需要一种合适的机制来收集实际值。在本文中,我们提出了一种利用机制设计的博弈论概念来解决的分布式真实路由协议。据我们所知,我们提出的协议是第一个达到消息复杂度O(n + d)的协议,其中n是网络中的节点数,而d是路径长度的上限。提供了协议属性的证明,并通过仿真评估了其性能。实验结果证实,所提出的协议具有相当低的开销,并且性能优于先前提出的协议TMRP,后者在ad hoc网络中的真实路由协议之间具有最佳性能,在开销和端到端延迟方面,交付量略有下降比。相反,我们的协议找到了可以节省能源消耗并减少对中间节点的支付的最佳路径。

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