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A hybrid Interest Management mechanism for peer-to-peer Networked Virtual Environments

机译:对等网络虚拟环境的混合兴趣管理机制

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An Interest Management (IM) mechanism eliminates irrelevant status updates transmitted in Networked Virtual Environments (NVE). However, IM itself involves both computation and communication overhead, of which the latter is the focus of this paper. Traditionally, there are area-based and cell-based IM mechanisms. This paper proposes a hybrid IM mechanism for peer-to-peer NVEs, that utilizes the cell-based mechanism to reduce Area-Of-Interest (AOI) updates in the area-based mechanism so as to reduce its communication overhead. To compare the new mechanism with the two traditional approaches, a multiplayer game scenario is simulated. The performance results show that, compared to the traditional mechanisms, the hybrid mechanism reduces the upload bandwidth consumption by more than 25.28 percent, reduces the overhead ratio from more than 67.54 percent to only 25.17 percent, and allows more than 5000 players in the Internet to join the same game with today's network upload bandwidth.
机译:兴趣管理(IM)机制消除了在联网虚拟环境(NVE)中传输的无关状态更新。但是,IM本身涉及计算和通信开销,后者是本文的重点。传统上,存在基于区域和基于单元的IM机制。本文提出了一种针对点对点NVE的混合IM机制,该机制利用基于单元的机制来减少基于区域的机制中的兴趣区域(AOI)更新,从而减少其通信开销。为了将新机制与两种传统方法进行比较,模拟了多人游戏场景。性能结果表明,与传统机制相比,混合机制将上载带宽消耗降低了25.28%以上,开销率从67.54%以上降低到了25.17%,并允许Internet上超过5000个播放器以今天的网络上传带宽加入同一游戏。

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