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Creating Ambient Multimedia Experience On-Demand: Opportunities, Challenges and Research Models

机译:按需创建环境多媒体体验:机遇,挑战和研究模型

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This paper presents the underlying theory and models required to create ambient multimedia Experience-on-Demand (EXoD), which can be defined as the ability to get the desired experience, whenever and wherever required. User experience (UX) is closely linked with storytelling, and the narrative of the story has a substantial influence on the user emotions, which are at the core of any user experience. A user experience research (UXeR) model is proposed that links UX to emotions, feelings, thoughts, behavior, actions and the systems components. Delivering the desired Quality of Service (QoS) when transmitting multimedia content is essential for producing EXoD, thus a system for negotiating QoS is presented. Movement Oriented Design (MOD) is presented as a methodology that provides a model for developing effective narratives for eLearning, an important application for EXoD. Another example of EXoD presented in this paper is an Intelligent Visual - Travel Recommender System (FV-TRS), as it offers virtual eTourism-on-demand experience.
机译:本文介绍了创建环境多媒体按需体验(EXoD)所需的基础理论和模型,可以将其定义为随时随地获得所需体验的能力。用户体验(UX)与讲故事紧密相关,并且故事的叙述对用户情感具有重大影响,而情感是任何用户体验的核心。提出了一种用户体验研究(UXeR)模型,该模型将UX与情感,感觉,思想,行为,动作和系统组件相关联。在传输多媒体内容时交付期望的服务质量(QoS)对于产生EXoD是必不可少的,因此,提出了一种协商QoS的系统。提出了面向运动的设计(MOD),作为一种方法,该模型为开发有效的eLearning叙事模型提供了模型,eLearning是EXoD的重要应用。本文介绍的EXoD的另一个示例是智能视觉旅行推荐系统(FV-TRS),因为它提供了虚拟的eTourism点播体验。

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