首页> 外文会议>1997 ASME design engineering technical conferences (DETC'97) >RECURSIVE DYNAMICS AND ADAPTIVE CONTROL FOR ANIMATING ARTICULATED FIGURES
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RECURSIVE DYNAMICS AND ADAPTIVE CONTROL FOR ANIMATING ARTICULATED FIGURES

机译:动画人物动画的递归动力学和自适应控制

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We present a dynamic system for the guided animation ofrnarticulated fgures. Based on an eu000ecient forward dynamics sim-rnulator, we introduce a robust feedback control scheme and arnfast two-stage collision response algorithm. A user of our sys-rntem provides kinematic trajectories for selected degrees of free-rndom (DOFs) of the fgure. The output motion is fully generatedrnusing forward dynamics. The specifed motion trajectories arernthe input to a control system which computes the forces andrntorques that should be exerted to achieve the desired motion.rnThe dynamic controllers, designed based on the Model ReferencernAdaptive Control paradigm, continuously self-adjust for optimalrnperformance in trajectory following. Moreover, the user is givenrna handle on the type and speed of reaction of the fgure's con-rntrolled DOFs to sudden changes in their desired motion. Thernoverall goal of our system is to provide a platform for generat-rning and studying realistic, user controlled motion at interactivernrates. We require minimal user involvement in specifying non-rnintuitive parameters.
机译:我们提出了一个动态系统,用于引导动画的不规则图形。基于一个非常有效的前向动力学仿真器,我们引入了一种鲁棒的反馈控制方案和arnfast两阶段碰撞响应算法。我们系统的用户为图的选定自由度(DOF)提供了运动轨迹。输出运动是使用正向动力学完全生成的。特定的运动轨迹是输入到控制系统的输入,该控制系统计算为实现所需运动而应施加的力和扭矩。基于模型参考自适应控制范例设计的动态控制器不断进行自我调整,以实现轨迹跟随的最佳性能。此外,还使用户掌握了数字控制的自由度对所需运动突然变化的反应的类型和速度。我们系统的总体目标是提供一个平台,以交互式速率生成和研究逼真的,用户控制的运动。在指定非直观参数时,我们需要最少的用户参与。

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