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Service Learning and Software Engineering: Managing 'Real World' Group Projects

机译:服务学习和软件工程:管理“现实世界”小组项目

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摘要

As we approach each new semester of teaching Software Engineering, we are challenged with the prospect of creating multiple semester-long projects for our students to complete. Ideally, these projects will challenge, inspire and excite our students, especially if the projects successfully engage the students throughout the semester. This task is not one to be taken lightly, because the choice of projects can "make or break" a semester. Projects derived from outside the confines of the classroom are ideal, because they can offer "real world" experiences for our students. These experiences truly help the students realize that there is a much more to "software engineering" than what might be presented in the chapters in the book, and that developing the required materials throughout the software life cycle is both a "science" and an "art". Of course, another major challenge faced by faculty concerns managing the groups throughout the design life cycle. This paper describes some of the projects we completed this semester, then focuses on the approaches I have taken to (and the associated "lessons learned" from) managing these "real world" projects.
机译:随着我们接近软件工程教学的每个新学期,我们面临着创建多个学期项目供学生完成的前景的挑战。理想情况下,这些项目将挑战,激发和激发我们的学生,特别是如果这些项目在整个学期中成功地吸引了学生。这项任务绝不容小,,因为项目的选择可能会使一个学期“成败”。来自教室之外的项目是理想的,因为它们可以为我们的学生提供“真实世界”的体验。这些经验确实帮助学生认识到,“软件工程”比本书各章可能介绍的要多得多,并且在整个软件生命周期中开发所需的材料既是“科学”又是“知识”。艺术”。当然,教师面临的另一个主要挑战涉及在整个设计生命周期中管理团队。本文描述了我们本学期完成的一些项目,然后重点介绍了我为管理这些“现实世界”项目所采取的方法(以及相关的“经验教训”)。

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