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An effective method to use GPU for rectangle packing

机译:使用GPU进行矩形包装的有效方法

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As useful software tools for GPU (Graphics Processing Unit) have been provided, GPGPU (General Purpose computing on GPU) becomes popular recently. However, the usage of GPU in the field of CAD algorithm for VLSI has not been large yet. The reason of this is that algorithms in this field have a tendency such that they must change operations of the next step according to the result of the current step. Hence, introduction of parallelism is not easy. In this paper, we consider rectangle packing problem which is important to VLSI floorplan, and propose an algorithm which can employ GPU effectively. The algorithm is obtained by improving defects of temperature parallel simulated annealing algorithm. Experimental results for benchmark data show its effectiveness.
机译:由于已经提供了用于GPU(图形处理单元)的有用的软件工具,GPGPU(GPU上的通用计算)最近变得流行。但是,在用于VLSI的CAD算法领域中,GPU的使用还不是很大。这是因为该领域中的算法具有一种趋势,即它们必须根据当前步骤的结果来更改下一步的操作。因此,引入并行性并不容易。在本文中,我们考虑了对于VLSI平面图重要的矩形填充问题,并提出了可以有效利用GPU的算法。该算法是通过改善温度并行模拟退火算法的缺陷而获得的。基准数据的实验结果表明了其有效性。

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