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Targeting of a Long-Range Object In a Multiplayer Game

机译:在多人游戏中瞄准远程目标

摘要

A system and method for improved targeting of a long-range object in a multiplayer online battle arena (MOBA) game is provided. Initially, a touch gesture is received at a tool selection area of a dynamic image provided by the MOBA game, enabling a user to select a tool (e.g., an ability, a virtual weapon, a spell, or the like) to target an object within the virtual world. Next, a second touch gesture is received at a mini-map of the virtual world causing the dynamic image to be automatically adjusted from a perspective corresponding to a character controlled by the user to a perspective representing the location selected within the mini-map. Finally, a third touch gesture is received at a targeting tool providing a target range of the selected tool within the adjusted dynamic image and the user can more precisely and accurately target the object.
机译:本发明提供了一种用于在多人在线战场(MOBA)游戏中改进远程目标瞄准的系统和方法。最初,在由MOBA游戏提供的动态图像的工具选择区域处接收触摸手势,使得用户能够选择工具(例如,能力、虚拟武器、咒语等)以瞄准虚拟世界中的对象。接下来,在虚拟世界的迷你地图处接收第二触摸手势,使得动态图像从对应于用户控制的角色的透视图自动调整到表示迷你地图内选择的位置的透视图。最后,在定位工具处接收第三触摸手势,该定位工具在调整后的动态图像内提供所选工具的目标范围,并且用户可以更精确地定位对象。

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