首页> 外国专利> UNSTRUCTURED GRID FLOOD SIMULATION SYSTEM BASED ON GPU ACCELERATION THECHNOLOGY

UNSTRUCTURED GRID FLOOD SIMULATION SYSTEM BASED ON GPU ACCELERATION THECHNOLOGY

机译:基于GPU加速技术的非结构化网格泛频仿真系统

摘要

Disclosed in the present invention is an unstructured grid flood simulation system based on GPU acceleration technology. The system comprises the steps: carrying out the spatial dispersion on a simulation region to obtain a triangular grid terrain file; reading the file, and storing nodes and unit data in the file in a program variable; establishing a topological relation for the file according to the principle that node numbers of two adjacent triangles sharing one side are the same; calculating a related variable of each triangular grid according to the established topological relation; converting coordinate values in the nodes into a unit, and initializing each related variable; allocating memories to all the variables in the GPU, and copying the values of the variables into GPU variables; respectively calculating a flux item, a bottom slope source item, a friction resistance source item and time stepping on the GPU; and copying a result value calculated on the GPU into a host memory, and outputting a simulated water depth distribution diagram. The unstructured grid flood simulation system based on GPU acceleration technology provided in the embodiments of the present invention is stable in calculation, high in precision and simulation efficiency, and can realize accurate simulation of the flood process.
机译:本发明公开了一种基于GPU加速技术的非结构化网格泛洪模拟系统。该系统包括步骤:执行在仿真区域上的空间色散以获得三角网格地形文件;在程序变量中读取文件,将节点和单位数据存储在文件中;根据共享一侧的两个相邻三角形的节点数量的原理建立拓扑关系,这是共享一侧的一侧的相同;根据建立的拓扑关系计算每个三角网格的相关变量;将节点中的坐标值转换为单位,并初始化每个相关变量;将记忆分配给GPU中的所有变量,并将变量的值复制到GPU变量中;分别计算磁通量,底部斜率源项目,摩擦阻力源项目和GPU上的时间踩踏;并将在GPU上计算的结果值复制到主存储器中,并输出模拟水深度分布图。基于本发明实施例提供的基于GPU加速技术的非结构化电网泛洪仿真系统在计算中稳定,精度高,仿真效率高,并且可以实现对洪水过程的准确模拟。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号