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AUTOMATIC SEPARATION OF ABUSIVE PLAYERS FROM GAME INTERACTIONS

机译:自动分离游戏互动的虐待球员

摘要

A method performed by at least one server computer is provided, including: during interactive gameplay of a multi-player video game, processing game state data to identify gameplay activity of a player as being abusive; responsive to the identifying the gameplay activity as being abusive, then applying a corrective action to the player during the interactive gameplay, the corrective action providing an indication to the player of the gameplay activity that was identified as being abusive; after applying the corrective action, further processing the game state data to identify additional gameplay activity of the player as being abusive; responsive to the identifying the additional gameplay activity as being abusive, then applying a penalty to the player.
机译:提供由至少一台服务器计算机执行的方法,包括:在多玩家视频游戏的交互式游戏过程中,处理游戏状态数据以识别玩家的游戏活动是滥用的; 响应于将游戏活动识别为滥用,然后在交互式游戏过程中对玩家应用纠正措施,该纠正措施向游戏活动的播放器提供指示被识别为滥用的游戏活动; 在应用纠正措施之后,进一步处理游戏状态数据以识别玩家的额外游戏活动是滥用的; 响应于将额外的游戏活动识别为滥用,然后对玩家施加罚款。

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