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System and method for electronic all-in game
System and method for electronic all-in game
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机译:电子杂志游戏的系统和方法
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摘要
An electronic game machine includes a display, an interface for receiving input from a human player, a processor executing preprogrammed instructions in response to an input from the human player, an input device for (i) receiving value and crediting the human player with wagering units and a data storage device storing preprogrammed instructions executed by the processor to: a) receive an input whereby the human player chooses to be a first or second player, b) randomly generate a first game state for the first player, c) receive an input from the first player selecting to (i) wager all of the first player's available wagering units, or (ii) decline to play and forfeit a wagering unit, d) if the first player wagers, receive a compulsory wager from the second player, generate a second game state for the second player, determine an outcome and award the wagered units to the winning player.
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