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VIDEO STREAM MATCHING ALGORITHM FOR THE CLOUD GAMING PLATFORM LOUDPLAY

机译:云游戏平台响亮的视频流匹配算法

摘要

FIELD: computer equipment.;SUBSTANCE: group of inventions relates to the field of computer equipment and network technology, in particular, to the processing of tasks in a cloud service. Proposed is a platform for virtualisation and streaming of applications and computer games. The platform comprises no less than one server, no less than one client, a geographically distributed system for controlling servers, the module for storing and controlling user data, server and user client monitoring, statistical data, payments, administration, the integration module with external partners, wherein the geographically distributed control system is implemented by means of a reserved microservice architecture. A computer game or an application is started on the server receiving control commands pertaining to the game or application, transmitted from the client controlled by the user, and in response executing the program code of the game in order to visualise a sequence of video images as a result of executing the game or application. A transport video stream is therein continuously transmitted to the client apparatus in real time.;EFFECT: reduction in the delay time in the processing of graphic images on the client apparatus.;15 cl, 1 dwg
机译:领域:计算机设备。;物质:发明组涉及计算机设备和网络技术领域,特别是在云服务中处理任务。提议是应用程序和计算机游戏的虚拟化和流式传输的平台。该平台包括不小于一台服务器,不小于一个客户端,一个客户端,用于控制服务器的地理分布式系统,用于存储和控制用户数据,服务器和用户客户端监视,统计数据,付款,管理,与外部的集成模块的模块合作伙伴,其中地理分布式控制系统通过预留的微服务架构实现。在从用户控制的客户端发送的游戏或应用程序的服务器接收控制命令上启动计算机游戏或应用程序,以及执行游戏的程序代码以便可视化一系列视频图像的响应执行游戏或应用程序的结果。其中运输视频流是实时传输到客户端设备的。;效果:在客户端设备上处理图形图像的延迟时间的效果。; 15 cl,1 dwg

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