A cloud gaming system (100) includes a messaging bus (108) and a plurality of servers (104) that are interconnected via the messaging bus and communicatively coupled to one or more client devices (106). Each server (104) executes a game simulation instance (208) for each of one or more players associated with one of the client devices (106). Each game simulation instance (208) associated with a player within a specified region (210) of a game world (202) communicates player input by the player to one or more other game simulation instances (210) via an ad-hoc peer-to-peer network (212) formed between multiple game simulation instances (208) associated with players within the specified region (210). Each game simulation instance (208) associated with a player within the specified region (210) also calculates a current state for the player based on the player inputs received via the ad-hoc peer-to-peer network (212).
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