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Method and system for the interactive design of garments.

机译:服装互动设计的方法和系统。

摘要

The invention relates to a method and a system for the interactive design of garments. A user creates a request on the computer for the planning of an item of clothing (101), the body mass for the item of clothing being entered (102). These dimensions are compared with sample dimensions stored in a database (103). A three-dimensional mannequin is created based on the body mass (104). The individual properties of the body are analyzed using the model of the three-dimensional mannequin, taking into account soft tissue, fixed skeletal points, body shape and body posture (106). Using a pattern algorithm, the computer now gradually creates the item of clothing (107): This includes the creation of a graphic construction of the item of clothing with reference points taking into account the entered body mass (1071) and the computer constructing patterns for the item of clothing on the basis of the reference points (1072 ). Markings, notches, reference lines and text comments are made on the pattern by the computer. The support points are recalculated in order to identify intersection points of clothing elements and seams that can be combined (108). The fit of the garment (109) and the pattern (110) are verified by the computer. The cutting patterns are finally exported in a machine-readable format (111).
机译:本发明涉及一种方法和用于服装的交互式设计的系统。用户创建的计算机上的服装(101)的项目的规划,所进入的体重为所述服装产品(102)的请求。这些尺寸与存储在数据库(103)的样品尺寸进行比较。三维人体模型是基于体重(104)创建。身体的各个属性是使用三维人体模型的模型分析,考虑到软组织,固定骨架点,体形和身体姿势(106)。使用图案的算法,计算机现在逐渐创建的服装(107)的项目:这包括服装与考虑到的基准点的输入的体重(1071),构建的图案计算机的项目的图形结构的创建服装的参考点(1072)的基础上,该项目。标记,切口,参考线和文本注释由计算机图案制成。支承点被重新计算,以便识别服装元件和接缝可以组合(108)的交叉点。服装(109)和图案(110)的配合是由计算机验证。切割图案终于出口以机器可读格式(111)。

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