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Game trainer-cylinder for group exercises to restore finger and hand movements, as well as intellectual activity in neurological patients

机译:游戏训练器 - 用于恢复手指和手动运动的小组锻炼,以及神经系统患者的智力活动

摘要

The useful model "Game cylinder simulator for group exercises to restore finger and hand movements, as well as intellectual activity in neurological patients" refers to medicine in the field of neurology, neurorehabilitation and neuropsychology and can be used in neurorehabilitation departments of neurological and neurosurgical clinics when conducting group classes to restore impaired finger and hand movements, as well as intellectual activity in neurological patients with organic brain lesions of various etiologies. A useful model contains a body (1) in the form of a cylinder, on the lateral surface of which there are marking lines (2a, 2b), forming rectangular cells (3) of the same size, in the center of each of which a round hole (4) is made; moreover, rectangular cells (3) are located on the side surface of the housing (1) in vertical rows, with the same number of rectangular cells (3) in each vertical row; while the diameter and depth of the round holes (4) are the same, and they have plugs-counters (5), differing in two colors. Thus, the declared "Game simulator-cylinder" allows for group exercises aimed at the simultaneous restoration of several processes: a) movements of the fingers of the hand when installing and removing plug-chips; b) hand movements when turning the body during the game; c) intellectual activity in solving game problems arising in the course of the game "Tic-Tac-Toe." and ease of use "Play simulator-cylinder" can find wide application in clinical practice.
机译:用于恢复手指和手动运动的小组锻炼的有用模型“游戏气缸模拟器”是指神经内科,神经晕厥和神经心理学领域的医学,可用于神经系统和神经外科诊所的神经晕船部门在进行群体课程以恢复受损的手指和手动运动,以及神经系统患者的智力活动,各种病因的有机脑病变。有用的模型包含圆柱形式的主体(1),在横向表面上,在其中有标记线(2a,2b),形成相同尺寸的矩形电池(3),在每个圆孔(4)是制造的;此外,矩形单元(3)位于壳体(1)的垂直行的侧表面上,每个垂直行中具有相同数量的矩形电池(3);虽然圆孔(4)的直径和深度是相同的,但它们具有插头计数器(5),两种颜色不同。因此,声明的“游戏模拟器圆筒”允许旨在同时恢复若干过程的组练习:a)手指的移动在安装和移除插头时; b)在游戏期间转动身体时的手动运动; c)在游戏过程中解决游戏问题的智力活动“TIC-TAC-TOE”。并且易用性“Play Simulator-缸”可以在临床实践中找到广泛的应用。

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