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Game system, edge server, cloud side server, game terminal and game control method
Game system, edge server, cloud side server, game terminal and game control method
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机译:游戏系统,边缘服务器,云侧服务器,游戏终端和游戏控制方法
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摘要
Problem: scalability (multiconnectivity) and response performance (low delay) of game service at a much higher level than in the past are achieved at the same time.The edge side server 20 receives the request transmitted by the player terminal 30 and transmits the first response to the player terminal 30 to the player terminal 30 and every predetermined period The result of the request based aggregation is sent to the cloud server 10.The edge server 20 receives the result of the processing based on the result of the aggregation executed in the cloud server 10, and transmits the result of the processing to the player terminal 30 as a second response.The player terminal 30 receives the first response and the second response from the edge side server 20 in this order with respect to one request in the asynchronous I / O.Diagram
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