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REDUCING LATENCY IN WIRELESS VIRTUAL AND AUGMENTED REALITY SYSTEMS

机译:减少无线虚拟和增强现实系统中的延迟

摘要

Systems, apparatuses, and methods for reducing latency for wireless virtual and augmented reality applications are disclosed. A virtual reality (VR) or augmented reality (AR) system includes a transmitter rendering, encoding, and sending video frames to a receiver coupled to a head-mounted display (HMD). In one scenario, rather than waiting until the entire frame is encoded before sending the frame to the receiver, the transmitter sends an encoded left-eye portion to the receiver while the right-eye portion is being encoded. In another scenario, the frame is partitioned into a plurality of slices, and each slice is encoded and then sent to the receiver while the next slice is being encoded. In a further scenario, each slice is being encoded while the next slice is being rendered. In a still further scenario, each slice is prepared for presentation by the receiver while the next slice is being decoded by the receiver.
机译:公开了用于减少无线虚拟和增强现实应用的延迟的系统,装置和方法。虚拟现实(VR)或增强现实(AR)系统包括发射机渲染,编码和向接收器发送视频帧,耦合到头戴式显示器(HMD)。在一种场景中,不是等待在将帧发送到接收器之前对整个帧进行编码,而发射器在编码右眼部分时向接收器发送编码的左眼部分。在另一种情况下,帧被划分为多个切片,并且每个切片被编码,然后在接下来的切片被编码时被发送到接收器。在进一步的情况下,在呈现下一个切片时被编码每个切片。在又一个场景中,每片是由接收器呈现的每个切片,而接收器被接收器解码。

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