首页>
外国专利>
Systems and methods for player input motion compensation by anticipating motion vectors and/or caching repetitive motion vectors
Systems and methods for player input motion compensation by anticipating motion vectors and/or caching repetitive motion vectors
展开▼
机译:通过预测运动向量和/或缓存重复运动向量来实现玩家输入运动补偿的系统和方法
展开▼
页面导航
摘要
著录项
相似文献
摘要
Systems and methods for reducing latency through motion estimation and compensation incorporate a client device that uses lookup tables from a remote server to match, tag, and sum motion vectors. When a remote server transmits encoded video frames to the client, the client decodes them and applies the summed motion vectors to estimate motion. The technology also generate motion vectors based on predetermined criteria and transmit them and invalidators to a client, which caches them. The server instructs the client to receive input and use it to match to cached motion vectors or invalidators. The technology also caches repetitive motion vectors and transmits previously generated motion vector libraries to a client. The server instructs the client to calculate a motion estimate and instructs the client to update the stored motion vector library, so that the client applies the stored library to initiate motion prior to receiving actual motion vector data.
展开▼