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Systems and methods for player input motion compensation by anticipating motion vectors and/or caching repetitive motion vectors

机译:通过预测运动向量和/或缓存重复运动向量来实现玩家输入运动补偿的系统和方法

摘要

Systems and methods for reducing latency through motion estimation and compensation incorporate a client device that uses lookup tables from a remote server to match, tag, and sum motion vectors. When a remote server transmits encoded video frames to the client, the client decodes them and applies the summed motion vectors to estimate motion. The technology also generate motion vectors based on predetermined criteria and transmit them and invalidators to a client, which caches them. The server instructs the client to receive input and use it to match to cached motion vectors or invalidators. The technology also caches repetitive motion vectors and transmits previously generated motion vector libraries to a client. The server instructs the client to calculate a motion estimate and instructs the client to update the stored motion vector library, so that the client applies the stored library to initiate motion prior to receiving actual motion vector data.
机译:通过运动估计和补偿来降低延迟的系统和方法包括使用远程服务器的查找表来匹配,标签和和行动向量的客户端设备。当远程服务器向客户端向客户发送编码的视频帧时,客户端对它们进行解码并应用求和的运动向量以估计运动。该技术还基于预定标准生成运动向量,并将其传输到客户端,并将其传输到客户端,该客户端缓存它们。服务器指示客户端接收输入并使用它匹配缓存的运动向量或Invallator。该技术还缓存了重复运动矢量,并将先前生成的运动矢量库发送到客户端。服务器指示客户端计算运动估计并指示客户端更新存储的运动矢量库,使得客户端在接收实际运动矢量数据之前应用存储的库以发起运动。

著录项

  • 公开/公告号GB202105234D0

    专利类型

  • 公开/公告日2021-05-26

    原文格式PDF

  • 申请/专利权人 ZENIMAX MEDIA INC.;

    申请/专利号GB20210005234

  • 发明设计人

    申请日2018-04-20

  • 分类号

  • 国家 GB

  • 入库时间 2022-08-24 19:10:06

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