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Human-computer interface for computationally efficient placement and sizing of virtual objects in a three-dimensional representation of a real-world environment

机译:用于在真实环境的三维表示中的计算有效地放置和虚拟对象的大小的人机界面

摘要

An improved human-computer interface for placing and sizing virtual objects in a three-dimensional (“3D”) representation of a real-world environment is disclosed herein. The disclosed HCI can determine a location, size, and orientation of virtual objects in a 3D representation of a real-world environment based on simplified user gestures. In some embodiments, based on the timing and direction of an input gesture, a computing device can utilize (1) an automated mode that determines a position and orientation of a virtual object or utilize (2) a manual mode that determines position, orientation, and size of the virtual object. A computing device capable of 3D spatial mapping generates mesh data defining a 3D representation of a real-world environment and images of the real-world environment. The size of the virtual object can be based on a computed depth of real-world objects related to the virtual object.
机译:本文公开了一种改进的用于放置和荫的虚拟对象的改进的人机界面,其在三维(“3D”)表示的真实世界环境中。所公开的HCI可以基于简化的用户手势确定真实世界环境的3D表示中虚拟对象的位置,大小和方向。在一些实施例中,基于输入手势的时序和方向,计算设备可以利用(1)确定虚拟对象的位置和方向的自动模式,或者使用(2)确定位置,方向,方向的手动模式和虚拟对象的大小。能够提供3D空间映射的计算设备生成定义真实世界环境和实际环境图像的3D表示的网状数据。虚拟对象的大小可以基于与虚拟对象相关的实际对象的计算深度。

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