首页> 外国专利> METHOD AND SYSTEM FOR ACCESSING PREVIOUSLY STORED GAME PLAY VIA VIDEO RECORDING AS EXECUTED ON A GAME CLOUD SYSTEM

METHOD AND SYSTEM FOR ACCESSING PREVIOUSLY STORED GAME PLAY VIA VIDEO RECORDING AS EXECUTED ON A GAME CLOUD SYSTEM

机译:通过在游戏云系统上执行的视频录制访问先前存储的游戏的方法和系统

摘要

A method for gaming comprising receiving a selection of a video recording of a player''s gameplay for a gaming application from a user''s client device, and streaming the video recording to the client device. The video recording is associated with a snapshot captured at a first point in the recorded gameplay. The selection of the jump point in the recorded game play is received from the client device. An instance of the gaming application is launched based on the snapshot to initiate jump game play. Input commands used to direct the game play and associated with the snapshot are accessed. Image frames are generated based on the input commands for rendering in the client device, and the image frames replay the game play to the jump point. The input instructions from the client device are handled starting from the jump point for the jumping game play.
机译:游戏方法,包括从用户的客户端设备接收玩家游戏的游戏玩法的视频记录,并将视频记录流传输到客户端设备。视频录制与在记录的游戏玩法中的第一点处捕获的快照相关联。从客户端设备接收记录的游戏播放中的跳跃点的选择。根据快照启动游戏应用程序的一个实例以启动跳跃游戏播放。访问用于指导游戏播放并与快照关联的输入命令。基于客户端设备中的渲染的输入命令生成图像帧,并且图像帧重新将游戏播放到跳跃点。客户端设备的输入指令从跳跃游戏播放的跳跃点开始处理。

著录项

  • 公开/公告号KR102256519B1

    专利类型

  • 公开/公告日2021-05-26

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR1020217002617

  • 发明设计人 베네디토 워런;

    申请日2017-07-14

  • 分类号A63F13/85;A63F13/355;A63F13/47;A63F13/493;A63F13/497;A63F13/63;G06F16/74;H04N21/274;H04N21/472;H04N21/478;

  • 国家 KR

  • 入库时间 2022-08-24 18:59:41

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