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System and method for dynamic creation and integration of interactive text video game content

机译:用于动态创建和整合交互式文本视频游戏内容的系统和方法

摘要

The system and method relate to interleaved video gameplay associated with a web-based or device-resident program application selected via a client device 105. Upon execution of the program application, the game server 101 is linked to the client, and the first set of executable iterations/parts of the original application is iterations comprising designated gameplay objects programmed to interact with dynamic text objects. /Interleaved with the second set of parts. The dynamically applied text objects are created through at least a first set of rules associated with the selected application. Further, based on the acquired text strings, interleaved gameplay involves interacting with gameplay objects through a second set of rules associated with the selected program application. The first text source may be an advertisement selected from campaigns associated with the advertisement server 301.
机译:系统和方法涉及与经由客户端设备105选择的基于Web的或设备居民程序应用程序相关联的交错视频游戏。在执行程序应用时,游戏服务器101链接到客户端,以及第一组原始应用程序的可执行迭代/部分是包括指定的游戏对象编程为与动态文本对象进行交互的迭代。 /用第二组零件交错。动态应用的文本对象是通过至少与所选应用程序关联的第一组规则创建的。此外,基于所获取的文本字符串,交织游戏涉及通过与所选节目应用程序相关联的第二组规则与游戏对象进行交互。第一文本源可以是从与广告服务器301相关联的广告系列中选择的广告。

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