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Video game processing program, video game processor, video game processing method, and program for learning

机译:视频游戏处理程序,视频游戏处理器,视频游戏处理方法和学习计划

摘要

To increase a learning speed on AI using an image drawing a virtual space as a photographed image from a viewpoint of a character for action determination of the character.SOLUTION: A video game processing program executes a learning mode in which a character is caused to execute an action determined by AI, and work on an assignment of a video game, and the result of the assignment is used for learning of the AI; generates a low quality image drawing a virtual space where the assignment is being executed as a photographed image from a specific viewpoint with low image quality settings; inputs the low quality image to a neural network composed to output an appropriate action content from options for determining the action of the character with the low quality image in which the assignment is being executed as input, and determines the action content of the character; executes input of the action content determined for the character working on the assignment; and executes an evaluation based on a predetermined evaluation criterion on a degree of assignment achievement of the character, and updates the weight and/or bias of the neural network based on the evaluation result.SELECTED DRAWING: Figure 1
机译:从AI的AI上增加AI的学习速度,从用于动作确定字符的特征的角色,使用虚拟空间作为拍摄的图像。概率:视频游戏处理程序执行在该学习模式下执行该学习模式由AI确定的动作,并在分配视频游戏的作用以及分配的结果用于学习AI;生成低质量图像,绘制虚拟空间,其中从具有低图像质量设置的特定视点被执行为拍摄图像;将低质量图像输入到组成的神经网络中,从选项中输出适当的动作内容,以确定具有作为输入执行分配的低质量图像的字符的动作,并确定字符的动作内容;执行为在分配上工作的字符确定的操作内容的输入;并基于对字符的赋值程度的预定评估标准执行评估,并根据评估结果更新神经网络的权重和/或偏置。选择绘图:图1

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