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GAMIFIED CHALLENGE TO DETECT A NON-HUMAN USER

机译:赌博挑战检测非人类用户

摘要

A gamified challenge is presented to a user communicating with a website when the user is suspected of being a bot. The gamified challenge consists of a dynamic sequence of animated geometric objects displayed in an order that the user has to interact with within an allotted amount of time. The complexity of the gamified challenge increases when the challenge is failed and when features extracted from the user session indicate a high level of suspicion that the gamified challenge is performed by a non-human user.
机译:当用户被怀疑是BOT时,将赌博挑战呈现给用户与网站通信。游戏挑战包括以用户必须在分配的时间内交互的顺序中显示的动画几何对象的动态序列。当挑战失败时,赌博挑战的复杂性增加,并且当从用户会话中提取的特征表示高度的怀疑时,非人用户的娱乐挑战是赌博的挑战。

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