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SYSTEMS, METHODS, AND APPARATUSES FOR IMPLEMENTING AN ONLINE MAP-BASED SPORTS FANTASY GAME COMPETITION

机译:用于实施基于在线地图的体育幻想游戏竞赛的系统,方法和设备

摘要

Disclosed herein are systems, methods, and apparatuses for implementing an online map-based sports fantasy game competition. For example, in a accordance with a particular embodiment, there is a system having at least a processor and a memory therein and having further means for receiving a request at the system from a remotely located user device requesting access to a user game interface; transmitting the user game interface to the user device for display; receiving first user input from the user game interface displayed to the user device, wherein the first user input specifies one or more of: (i) game settings, (ii) rules of gameplay, and (iii) scoring settings; receiving second user input from the user game interface displayed to the user device, wherein the second user input specifies multiple players to participate as a player league in a game instance; creating the player league and instantiating the game instance and the player league for the game instance at the system based on the first and second user inputs; setting a date and time for a league draft for the game instance; executing the league draft at the system by following a draft order for the multiple players of the player league, with each of the multiple players of the player league individually taking turns selecting an unclaimed polygon from a geographic map board during a first round of gameplay to establish a home territory for each of the multiple players of the player league; accumulating points based on the rules of gameplay and scoring settings specified; and determining one of the multiple players within the player league as a winner based on which player has accumulated a highest point total after all rounds of gameplay and terminating the game instance. Other related embodiments are disclosed.
机译:本文公开了用于实现基于在线地图的体育幻想游戏竞争的系统,方法和设备。例如,根据根据特定实施例,存在具有至少处理器的系统和其中的存储器,并且具有进一步的装置,用于从请求访问用户游戏接口的远程用户设备在系统处接收请求的装置;将用户游戏接口传输到用户设备以进行显示;从显示给用户设备的用户游戏界面接收第一用户输入,其中第一用户输入指定以下一个或多个:(i)游戏设置,(ii)游戏模式的规则,(iii)评分设置;从显示给用户设备的用户游戏界面接收第二用户输入,其中第二用户输入指定多个玩家以在游戏实例中作为玩家联赛参与;根据第一和第二用户输入,创建玩家联赛并将游戏实例和玩家联盟实例化用于游戏实例;为游戏实例设置联盟草案的日期和时间;通过遵循玩家联赛的多名球员的令,在系统的令下订单下执行联盟草案,其中一名球员联盟的每个玩家中的每一个单独轮流从地理地图板上选择一个无人认领的多边形,在第一轮游戏玩法中为玩家联盟的多名球员建立一个家庭领土;基于指定的游戏和评分设置的累计点;并将玩家联盟中的多个玩家中的一个作为获胜者确定一个基于哪个玩家在所有回合的游戏玩法累积并终止游戏实例中的最高点。公开了其他相关实施例。

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