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METHOD FOR REHABILITATION TRAINING USING VIRTUAL REALITY TECHNOLOGY AND THE DEVICE USING THE SAME

机译:使用虚拟现实技术和使用相同的设备的康复训练方法

摘要

According to the present invention, as a rehabilitation training method using virtual reality technology, (a) (i) a computing device, through a display module connected to the computing device, is reached by a user, a grasp, and a pinch. A virtually coupled structure including a predetermined virtual geometrical structure that forms an interlocking relationship with a predetermined real geometrical structure in which at least some of the (pinch) can be performed and a plurality of virtual coupling units to which the virtual geometrical structure can be coupled is virtualized. A process of displaying each on a predetermined virtual reality (VR) space or augmented reality (AR) space as a game board, and (ii) the computing device is A specific first virtual coupling portion is determined as a starting coupling portion, and a first rehabilitation movement path from the position of the virtual geometric structure to the first virtual coupling portion is determined, and a first path corresponding to the first rehabilitation movement path is displayed. Performing a process of displaying; (b) the computing device is a motion motion on the real geometrical structure of the user detected by a motion recognition module connected to the computing device.- The motion motion is the grasp of the real geometrical structure of the user. ) And one of a combination of the reach or a combination of the pinch and the reach-changing the position of the virtual geometric structure and displaying the structure; And (c) when the computing device determines that the virtual geometrical structure is coupled to the first virtual coupling unit as a result of the motion operation on the real geometrical structure of the user, (i) the virtual geometrical structure is A first time before being coupled to the first virtual coupling unit, (ii) information on the ratio of contact with the first path indication in the process of moving the virtual geometric structure to the first virtual coupling unit, and (iii) Determining a second virtual coupling unit according to a first mobility achievement determined with reference to at least one of information on a deviation between the movement path of the virtual geometric structure and the first rehabilitation movement path; A method comprising a is provided.
机译:根据本发明,作为使用虚拟现实技术的康复训练方法,通过用户,掌握和捏合来达到连接到计算设备的显示模块的计算设备。一种实际耦合结构,包括预定的虚拟几何结构,其形成与预定实际几何结构的互锁关系,其中可以执行至少一些(捏合),并且可以耦合虚拟几何结构的多个虚拟耦合单元虚拟化。作为游戏板的预定虚拟现实(VR)空间(VR)空间(VR)空间(VR)空间或增强现实(AR)空间的过程,并且(ii)计算设备是特定的第一虚拟耦合部分,被确定为起始耦合部分,以及确定从虚拟几何结构的位置到第一虚拟耦合部分的第一康复移动路径,并显示与第一康复移动路径对应的第一路径。执行显示过程; (b)计算设备是由连接到计算设备的运动识别模块检测到的用户的实际几何结构的运动运动。 - 运动运动是对用户的真实几何结构的掌握。 )和覆盖的结合或夹切的组合之一和覆盖的组合以及改变虚拟几何结构的位置并显示结构; (c)当计算设备根据用户的实际几何结构上的运动操作而确定虚拟几何结构耦合到第一虚拟耦合单元时,(i)虚拟几何结构是之前的第一次耦合到第一虚拟耦合单元,(ii)关于将虚拟几何结构移动到第一虚拟耦合单元的过程中与第一路径指示的接触比率的信息,以及根据方法确定第二虚拟耦合单元参考关于虚拟几何结构的运动路径与第一康复运动路径之间的至少一个关于偏差的至少一个的第一移动性成就;提供包括A的方法。

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