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Life and death judgement system for Go game

机译:去游戏的生死判断系统

摘要

A life and death judgment system for a go game played with a computer comprising an input reception unit that receives an input by a player, a life and death judgment processing unit that judges whether judgment subject stones or target stones are alive, and an output processing unit that outputs the result of the life and death judgment is provided. The life and death judgment processing unit tentatively determines the priority of a move at each point when implementing the judgment in a judgment realm, judges a point of a move with a high possibility and/or a move with a low possibility of a result of the judgment, changes the priority of the point of the move with a high possibility with respect to each priority of the tentatively determined point, and undertakes the move of each stone based on the priority after such change, thereby implement the judgment.
机译:用于Go游戏的生命和死亡判断系统,该方法包括计算机,该计算机包括输入接收单元,该输入接收单元接收由播放器,生命和死亡判断处理单元的输入,该判断判断判断主题石头或目标石头是活着的,以及输出处理提供产出生命和死亡判决结果的单位。生命和死亡判断处理单元暂时确定在判断领域实现判断时每点移动的移动的优先级,判断具有高可能性和/或移动的移动点,其可能是低的可能性判断,在暂定确定的点的每个优先级方面,改变移动点的优先级,并且在这种变化之后基于优先级进行每石的移动,从而实现判断。

著录项

  • 公开/公告号US10933334B2

    专利类型

  • 公开/公告日2021-03-02

    原文格式PDF

  • 申请/专利权人 PANDANET INC.;

    申请/专利号US201916299385

  • 发明设计人 HIROKO TAKI;TOMOYA SAEKI;HIROSHI OOMOTO;

    申请日2019-03-12

  • 分类号A63F13/80;A63F13;A63F3;

  • 国家 US

  • 入库时间 2022-08-24 17:26:44

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