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Multi-viewpoint transformation module for use in 3D rendering system

机译:用于3D渲染系统的多视点变换模块

摘要

Viewport transformation modules for use in a three-dimensional rendering system wherein vertices are received from an application in a strip. The viewport transformation modules include a fetch module configured to read from a vertex buffer: untransformed coordinate data for a vertex in a strip; information identifying a viewport associated with the vertex; and information identifying a viewport associated with one or more other vertices in the strip. The one or more other vertices in the strip are selected based on a provoking vertex of a primitive to be formed by the vertices in the strip and a number of vertices in the primitive. The viewport transformation modules also include a processing module that performs a viewport transformation on the untransformed coordinate data based on each of the identified viewports to generate transformed coordinate data for each identified viewport; and a write module that writes the transformed coordinate data for each identified viewport to the vertex buffer.
机译:视口转换模块用于三维渲染系统,其中从条带中的应用接收顶点。视口转换模块包括配置为从顶点缓冲区读取的获取模块:在条带中的顶点的未转化坐标数据;识别与顶点关联的视口的信息;和识别与条带中的一个或多个其他顶点关联的视口的信息。条带中的一个或多个其他顶点基于由条带中的顶点和基元中的多个顶点形成的基元的引起的顶点来选择。视口变换模块还包括处理模块,该处理模块基于每个识别的视口在每个识别的视口生成变换的坐标数据的每个识别的视口上执行视口转换;和一个写模块,将每个标识的视口写入顶点的翻译坐标数据。

著录项

  • 公开/公告号US10937234B2

    专利类型

  • 公开/公告日2021-03-02

    原文格式PDF

  • 申请/专利权人 IMAGINATION TECHNOLOGIES LIMITED;

    申请/专利号US202016871226

  • 发明设计人 JAIRAJ DAVE;

    申请日2020-05-11

  • 分类号G06T15;G06T17/10;G06F30/327;G06T15/20;G09G5/14;G06F119/18;G06T15/40;

  • 国家 US

  • 入库时间 2022-08-24 17:26:06

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