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Real-time simulation of a point system having textured areas as viewed by a moving observer

机译:实时模拟具有观察者运动的纹理区域的点系统

摘要

A night visual aircraft system receives flight data from an aircraft simulator, and terrain data from the gaming area data base. A computer within the night visual system organizes this image data by frame in a buffer memory according to a particular format of addresses, sequences, and bit places. The following types of image data are uniquely positioned in the format:PPA position vector (Vp), defining the changing position of the aircraft with respect to the terrain data origin. PPRotational matrix data, defining the changing attitude of the aircraft with respect to the axes of the terrain coordinate system. PPLight source data, defining the position of terrain lights with respect to the origin of the terrain data.PP Texture data for defining areas to be activated on the CRT such as runways, horizon glow, and faces of structures. PPAn image processor receives the light source portion of the formatted image data to translate the data into the aircraft coordinate system, rotate the data in accordance with the attitude of the aircraft, and project the data in two-dimension display coordinates.P PThe image generator includes a texture stage which processes the texture portion of the data to activate face areas on the CRT display. Texture data includes X and Y trace rates which are integrated to provide X and Y deflection ramp voltages. The ramp voltages cause the electron beam to trace along the centerline of a face, and a deflection sinewave superimposed thereover fills out the area to be simulated. Trace limit data is provided to terminate the display when the trace ramps exceed a predetermined value. A range voltage ramp is generated from the Y deflection ramp and applied to the grid of the CRT to simulate range attenuation of intensity. Initial width and taper width data is provided to simulate distance attenuation of size. Various compound signals may be applied to the deflection and intensity inputs to control the size, shape, shading, and perspective effect of the display.
机译:夜视飞机系统从飞机模拟器接收飞行数据,并从游戏区域数据库接收地形数据。夜视系统中的计算机根据地址,序列和位的特定格式在缓冲存储器中逐帧组织此图像数据。以下类型的图像数据以以下格式唯一定位:

位置矢量(Vp),用于定义飞机相对于地形数据源的变化位置。

旋转矩阵数据,定义飞机相对于地形坐标系轴的变化姿态。

光源数据,用于定义地形灯相对于地形数据原点的位置。

纹理数据,用于定义要在CRT上激活的区域,例如跑道,地平线发光,图像处理器接收格式化后的图像数据的光源部分,以将数据转换为飞机坐标系,根据飞机的姿态旋转数据,并投影数据

图像生成器包括纹理阶段,该阶段处理数据的纹理部分以激活CRT显示器上的面部区域。纹理数据包括X和Y迹线速率,这些迹线速率集成在一起以提供X和Y偏转斜波电压。斜坡电压使电子束沿着面的中心线走线,并且叠加在其上的偏转正弦波填充了要模拟的区域。提供跟踪限制数据,以在跟踪斜坡超过预定值时终止显示。从Y偏转斜坡生成范围电压斜坡,并将其施加到CRT的栅格上,以模拟强度的范围衰减。提供初始宽度和锥度宽度数据以模拟尺寸的距离衰减。可以将各种复合信号应用于偏转和强度输入,以控制显示器的大小,形状,阴影和透视效果。

著录项

  • 公开/公告号US3999308A

    专利类型

  • 公开/公告日1976-12-28

    原文格式PDF

  • 申请/专利权人 THE SINGER COMPANY;

    申请/专利号US19750557543

  • 发明设计人 ROBERT LOUIS PETERS;

    申请日1975-03-12

  • 分类号G09B9/08;

  • 国家 US

  • 入库时间 2022-08-22 23:37:03

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