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memory system and lungs of line for the presentation of a plurality of images in a video game

机译:存储器系统和线状肺部,用于在视频游戏中呈现多个图像

摘要

A line buffer system can display a large number of objects and a background in connection with the play of a video-type game. The system may be used with a microprocessor. Game data is transmitted from the microprocessor during a brief "handshake" operation which may occur at any time. The game data specifies the objects and background to be presented and the screen location of each. The objects and background, respectively, are stored as rectangular blocks in two memories. At least two buffers are provided, each buffer capable of storing data to represent one line of the picture. The system operates upon the game data to load the buffers in real time during picture drawing and just prior to picture drawing. One buffer then outputs a data stream to provide real time control of the drawing of one line of a picture. A flip feature provides for inverting any object or an entire picture about a vertical or horizontal axis, or both.
机译:线缓冲系统可以显示与视频游戏的玩法相关的大量对象和背景。该系统可以与微处理器一起使用。游戏数据是在短暂的“握手”操作期间从微处理器发送的,该操作可能随时发生。游戏数据指定要呈现的对象和背景以及每个对象的屏幕位置。对象和背景分别作为矩形块存储在两个存储器中。提供至少两个缓冲器,每个缓冲器能够存储代表图片的一行的数据。该系统对游戏数据进行操作,以在图片绘制期间和图片绘制之前实时加载缓冲区。然后,一个缓冲器输出数据流,以提供对图片的一行绘制的实时控制。翻转功能可将任何对象或整个图片绕垂直轴或水平轴或同时翻转这两个方向。

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