首页> 外国专利> Prehistoric animal game

Prehistoric animal game

机译:史前动物游戏

摘要

An apparatus for playing a boardgame for young people and adults. The game board of the present invention comprises an open, continuous route of dinosaur footprints colored-coded or otherwise marked for contingency circumstances which occur during game play and four closed routes called "homepaths" on which only a particular player or team may enter after making at least one circuit of the outer perimeter of dinosaur footprints. The Cave in the center provides a homebase or final goal. The object of the game is to capture the most dinosaurs and to land the most dinosaurs on the Cave. An EVENT CARD, color-coded to work in conjunction with the color-coded footprints, lists the events which occur when landing on the color-coded footprint. ACTION CARDS, also color-coded, give the players the instructions to follow each time an event occurs. Many levels of the game may be played by adding question and answer cards. Another alternative object of the game is to collect a set of color-coded matching cards. The game further includes informational cards having a descriptive article. At the beginning of play, the article is read aloud and the player attempts to memorize the facts in the article. Matching cards each having a color and a statement including one of several facts found in the article are also provided. When a player lands on a marked space, a matching card is picked and the statement on the card is read, leaving out the facts. If the player can recall the article and recite the missing facts in the statement, that player collects the matching card.
机译:一种用于年轻人和成年人玩桌游的设备。本发明的游戏板包括用彩色编码或以其他方式标记的恐龙足迹的开放,连续路线,以用于在游戏过程中发生的意外情况;以及四个闭合路线,称为“家园路径”,只有特定的玩家或团队才能在进入后进入恐龙足迹外周边的至少一个回路。中心的洞穴提供了基地或最终目标。游戏的目的是捕获最多的恐龙,并将最多的恐龙降落在洞穴中。用颜色编码以与颜色编码的脚印一起使用的活动卡,列出了在颜色编码的脚印上着陆时发生的事件。动作卡(也用颜色编码)在每次事件发生时为玩家提供遵循的指示。通过添加问题和答案卡,可以玩游戏的许多级别。游戏的另一个替代目的是收集一组颜色编码的匹配卡。该游戏还包括具有描述性文章的信息卡。在游戏开始时,会大声阅读文章,然后玩家会尝试记住文章中的事实。还提供了各有颜色的比对卡,并提供了包含该文章中若干事实之一的陈述。当玩家降落在标记的空间上时,会选择一张匹配的纸牌并读取纸牌上的说明,而忽略了事实。如果玩家可以回忆起文章并在陈述中背诵遗漏的事实,则该玩家将收集匹配的卡片。

著录项

  • 公开/公告号US5037111A

    专利类型

  • 公开/公告日1991-08-06

    原文格式PDF

  • 申请/专利权人 HOFMANN;ELSA O.;

    申请/专利号US19900575378

  • 发明设计人 ELSA O. HOFMANN;

    申请日1990-08-30

  • 分类号A63B3/00;

  • 国家 US

  • 入库时间 2022-08-22 05:46:08

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