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Rapid line drawing in computer graphics employing floating-point arithmetic

机译:使用浮点算法在计算机图形学中快速绘制线条

摘要

Three terms (X,Y,"Error") are combined in a single floating- point number in an advanced microprocessor to compute pixel addresses. The floating-point number is reconverted to integer form in multiplexers operating in a mode determined by slope, relative to unity, of the line to be defined by the pixels. The output of the multiplexers is enhanced by a look-up table to produce color data, which are converted to analog form for display. Speed of operation is greatly augmented by the use of floating-point arithmetic to compute the pixel addresses.
机译:在高级微处理器中,三个项(X,Y,“错误”)组合在单个浮点数中,以计算像素地址。在多路复用器中将浮点数转换为整数形式,该多路复用器以由像素定义的线的相对于单位的斜率确定的模式工作。查找表可增强多路复用器的输出,以产生色彩数据,然后将其转换为模拟形式以进行显示。通过使用浮点算法来计算像素地址,可以大大提高运算速度。

著录项

  • 公开/公告号US5375196A

    专利类型

  • 公开/公告日1994-12-20

    原文格式PDF

  • 申请/专利权人 CALCOMP INC.;

    申请/专利号US19930040079

  • 申请日1993-03-30

  • 分类号G06F15/62;

  • 国家 US

  • 入库时间 2022-08-22 04:05:43

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