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Talking video games with cooperative action
Talking video games with cooperative action
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机译:谈视频游戏与合作行动
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摘要
Talking video games provide simulated voice dialog between human players and animated characters on a video or television screen. Two or more animated characters perform cooperative actions and talk about what they are doing or will soon do. They talk to each other and to the human players who control directly or indirectly what the characters do and say. Each scene branches to two or more subsequent scenes. But within each scene there are several branching dialog sequences, thereby providing a large variety of possible dialogs. Pictures and voices are generated from digital data read from a laser-readable disk or stored in a semiconductor memory. Each player has a hand-held controller that displays two or more phrases or sentences. A player responds to what an animated character says by pressing a button next to a selected sentence. An animated character then responds verbally or by action to the selected sentence as if it had been spoken by the human player or says the words the player selected. Speech recognition is not required. Human players are thus given an illusion of having voice dialog with interesting characters involved in cooperative activities.
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