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Talking video games with cooperative action

机译:谈视频游戏与合作行动

摘要

Talking video games provide simulated voice dialog between human players and animated characters on a video or television screen. Two or more animated characters perform cooperative actions and talk about what they are doing or will soon do. They talk to each other and to the human players who control directly or indirectly what the characters do and say. Each scene branches to two or more subsequent scenes. But within each scene there are several branching dialog sequences, thereby providing a large variety of possible dialogs. Pictures and voices are generated from digital data read from a laser-readable disk or stored in a semiconductor memory. Each player has a hand-held controller that displays two or more phrases or sentences. A player responds to what an animated character says by pressing a button next to a selected sentence. An animated character then responds verbally or by action to the selected sentence as if it had been spoken by the human player or says the words the player selected. Speech recognition is not required. Human players are thus given an illusion of having voice dialog with interesting characters involved in cooperative activities.
机译:会说话的视频游戏在视频或电视屏幕上的人类玩家和动画角色之间提供了模拟的语音对话。两个或多个动画角色执行合作动作,并谈论他们正在做什么或将要做什么。他们彼此交谈,并与直接或间接控制角色的行为和说话的人类玩家对话。每个场景都分支到两个或多个后续场景。但是在每个场景中都有几个分支对话框序列,从而提供了多种可能的对话框。图片和声音是根据从激光可读磁盘读取或存储在半导体存储器中的数字数据生成的。每个播放器都有一个手持控制器,可显示两个或多个短语或句子。玩家通过按下选定句子旁边的按钮来响应动画角色的讲话。然后,动画角色对选定的句子进行口头或行动响应,就好像是人类玩家说过的话或说出了玩家选择的单词一样。不需要语音识别。因此,人类玩家有一种幻觉,即与合作活动中涉及有趣角色的语音对话。

著录项

  • 公开/公告号US5393071A

    专利类型

  • 公开/公告日1995-02-28

    原文格式PDF

  • 申请/专利权人 BEST;ROBERT M.;

    申请/专利号US19930060743

  • 发明设计人 ROBERT M. BEST;

    申请日1993-05-12

  • 分类号A63F9/22;

  • 国家 US

  • 入库时间 2022-08-22 04:05:20

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