首页> 外国专利> Real-time multi-user game communication system using existing cable television infrastructure

Real-time multi-user game communication system using existing cable television infrastructure

机译:使用现有有线电视基础设施的实时多用户游戏通信系统

摘要

A complete multi-user game playing environment is described which provides game playing services to cable television subscribers over existing cable networks. A game player located at the end of a cable network connection has a computer or other game playing device attached to the cable network through a front end adapter card. A game playing server is located at the cable headend and is equipped with back end communications cards for full duplex communications over the cable network with a plurality of game players. A plurality of uplink frequencies are used by the servers to communicate with the game players and a pluralities of downlink frequencies are used to communicate from the game players to the server. The communications are controlled by the server to prevent communication collision on the cable network over the same frequencies by having the server control a dynamically-changing time and frequency division multiple access protocol. The multi-user game playing server includes hardware and software where the game server includes a multi-threaded operating system which controls user access to a plurality of concurrently-operating games. The operating system allows users to join, play, change and quit any number of a plurality of provided games. Each of the plurality of concurrently operating games is a separate process in a multitasking environment while each of the operating threads are event-driven context-switched threads to control user access and communications over the cable network. The game playing information and game access information is traded between the server and the plurality of the game players using a predefined packet protocol which is very tolerant of lost packet data. The user's game equipment attached to the cable network includes devices such as personal computers, special set-top game controllers or existing video game playing equipment. IMAGE
机译:描述了一个完整的多用户游戏环境,该环境通过现有的有线网络向有线电视用户提供游戏服务。位于电缆网络连接末端的玩家具有通过前端适配器卡连接到电缆网络的计算机或其他游戏设备。游戏服务器位于电缆头端,并配备有后端通信卡,用于通过电缆网络与多个游戏者进行全双工通信。服务器使用多个上行链路频率与游戏玩家进行通信,并且使用多个下行链路频率从游戏玩家与服务器进行通信。通过服务器控制通信,以通过使服务器控制动态更改的时分和频分多址访问协议来防止电缆网络在相同频率上发生通信冲突。多用户游戏服务器包括硬件和软件,其中游戏服务器包括多线程操作系统,该多线程操作系统控制用户对多个同时运行的游戏的访问。该操作系统允许用户加入,玩,改变和退出任何数量的多个提供的游戏。多个同时运行的游戏中的每一个是在多任务环境中的单独进程,而每个操作线程是事件驱动的上下文切换线程,以控制用户通过电缆网络的访问和通信。使用非常容忍丢失的分组数据的预定义的分组协议,在服务器和多个游戏玩家之间交换游戏信息和游戏访问信息。连接到有线网络的用户游戏设备包括诸如个人计算机,特殊机顶盒游戏控制器或现有视频游戏设备之类的设备。 <图像>

著录项

  • 公开/公告号AU3912195A

    专利类型

  • 公开/公告日1996-06-06

    原文格式PDF

  • 申请/专利权人 NET GAME LIMITED;

    申请/专利号AU19950039121

  • 发明设计人 EREZ SHARON;REUVEN GAGIN;JOSEPH LIVSHITZ;

    申请日1995-11-28

  • 分类号H04N7/025;H04L12/56;

  • 国家 AU

  • 入库时间 2022-08-22 03:49:51

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