首页> 外国专利> ADJUSTMENT DEVICE FOR CONGESTED POINT OF TARGET HITTING GAME MACHINE HAVING AUTOMATIC DIFFICULTY CHANGING FUNCTION

ADJUSTMENT DEVICE FOR CONGESTED POINT OF TARGET HITTING GAME MACHINE HAVING AUTOMATIC DIFFICULTY CHANGING FUNCTION

机译:具有自动难度改变功能的目标点对点游戏机的最大点调整装置

摘要

PROBLEM TO BE SOLVED: To prevent the easy prediction of target appearance when the prescribed condition is attained during a game, for allowing both a beginner and a person with an advanced skill to enjoy a game, depending on their skill. ;SOLUTION: A comparison part makes a comparison, so as to see whether a total score is equal to or above the preset value. When the total score is equal to or below the preset value, an audio generation part 16b produces a voice sound or the like. Then, the sound is amplified with an amplifier 15 and emitted from a speaker 14. At the same time, a light emission part 19 emits light. A target appears immediately after the light is emitted. When the total score is more than the preset value, the audio generation part 16b does not output a signal such as an audio sound and as a result, the target appears without any prior notice. In addition, for a player having an advanced skill capable of clearing these conditions, the target appears without any prior notice during a game.;COPYRIGHT: (C)1997,JPO
机译:要解决的问题:为了防止在游戏过程中达到规定条件时容易预测目标外观,以便使初学者和技术娴熟的人都能享受游戏的乐趣。 ;解决方案:比较部分进行比较,以查看总分是否等于或高于预设值。当总得分等于或低于预设值时,音频生成部16b产生语音声音等。然后,声音由放大器15放大并从扬声器14发出。同时,发光部19发光。发光后立即出现目标。当总得分大于预设值时,音频生成部分16b不输出诸如音频之类的信号,结果,目标出现而没有任何事先通知。此外,对于具有清除这些条件的高级技能的玩家,在游戏过程中目标不会出现任何事先通知。;版权所有:(C)1997,JPO

著录项

  • 公开/公告号JPH09271582A

    专利类型

  • 公开/公告日1997-10-21

    原文格式PDF

  • 申请/专利权人 TAITO CORP;

    申请/专利号JP19960110460

  • 发明设计人 KATO KATSUYUKI;

    申请日1996-04-05

  • 分类号A63F9/02;A63F9/00;

  • 国家 JP

  • 入库时间 2022-08-22 03:36:04

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