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PLAYER NUMBER JUDGING METHOD FOR TARGET SHOOTING GAME MACHINE

机译:目标射击游戏机的玩家数判断方法

摘要

PROBLEM TO BE SOLVED: To easily and accurately judge whether multiple players are playing or not by judging that multiple players are playing when the time until another target is felled after one target is felled is within the prescribed time. ;SOLUTION: Sensors 16, 17, 19 detecting the collapse of a target are provided near the targets 5, 4, and a sensor 18 detecting the rotation of the target is provided near the target 6. Signals from the sensors are inputted to a time difference comparison section 21 via a CPU20, the input timings of the signals are compared, and a judgment section 22 judges whether the time difference is the prescribed time (e.g. 1/10sec) or above. When two players are playing and balls 14, 15 substantially simultaneously hit and fell the targets 4, 5, for example, signals are inputted to the time difference comparison section 21 from the sensors 16, 19. If the time difference is judged to be shorter than the prescribed time by the judgment section 22, the scores to be added for the felled targets are reduced as compared with the case when one player is playing.;COPYRIGHT: (C)1997,JPO
机译:要解决的问题:在一个目标被击落后直到另一个目标被击落的时间在规定的时间内,通过判断多个玩家正在玩,来轻松,准确地判断是否有多个玩家在玩。 ;解决方案:在目标5、4附近提供检测目标崩溃的传感器16、17、19,并在目标6附近提供检测目标旋转的传感器18。差比较部分21经由CPU20,比较信号的输入定时,并且判断部分22判断时间差是否是规定时间(例如1/10秒)或以上。例如,当两个玩家在比赛并且球14、15基本同时击中和跌落目标4、5时,信号从传感器16、19输入到时差比较部分21。比判定部22所规定的时间多,与一个游戏者的情况相比,被击落的目标的得分降低。(版权)(C)1997,JPO

著录项

  • 公开/公告号JPH09290069A

    专利类型

  • 公开/公告日1997-11-11

    原文格式PDF

  • 申请/专利权人 TAITO CORP;

    申请/专利号JP19960130730

  • 发明设计人 KATO KATSUYUKI;

    申请日1996-04-26

  • 分类号A63F9/02;

  • 国家 JP

  • 入库时间 2022-08-22 03:06:59

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