首页>
外国专利>
PLAYER NUMBER JUDGING METHOD FOR TARGET SHOOTING GAME MACHINE
PLAYER NUMBER JUDGING METHOD FOR TARGET SHOOTING GAME MACHINE
展开▼
机译:目标射击游戏机的玩家数判断方法
展开▼
页面导航
摘要
著录项
相似文献
摘要
PROBLEM TO BE SOLVED: To easily and accurately judge whether multiple players are playing or not by judging that multiple players are playing when the time until another target is felled after one target is felled is within the prescribed time. ;SOLUTION: Sensors 16, 17, 19 detecting the collapse of a target are provided near the targets 5, 4, and a sensor 18 detecting the rotation of the target is provided near the target 6. Signals from the sensors are inputted to a time difference comparison section 21 via a CPU20, the input timings of the signals are compared, and a judgment section 22 judges whether the time difference is the prescribed time (e.g. 1/10sec) or above. When two players are playing and balls 14, 15 substantially simultaneously hit and fell the targets 4, 5, for example, signals are inputted to the time difference comparison section 21 from the sensors 16, 19. If the time difference is judged to be shorter than the prescribed time by the judgment section 22, the scores to be added for the felled targets are reduced as compared with the case when one player is playing.;COPYRIGHT: (C)1997,JPO
展开▼