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NETWORK GAME SYSTEM, NETWORK GAME SERVER DEVICE AND COMPUTER-READABLE RECORDING MEDIUM RECORDING OPPONENT SELECTING PROGRAM
NETWORK GAME SYSTEM, NETWORK GAME SERVER DEVICE AND COMPUTER-READABLE RECORDING MEDIUM RECORDING OPPONENT SELECTING PROGRAM
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机译:网络游戏系统,网络游戏服务器设备和计算机可读记录介质记录对手选择程序
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摘要
PROBLEM TO BE SOLVED: To automatically and surely select an optimum opponent. SOLUTION: At the time of receiving a game request from a client device 20, an opponent selecting means 12 differentiates a user originating the game request as a user waiting for a game. Then, according to a condition previously designated to make a more suitable combination, the combination of a game between users differentiated as users wating for a game is decided. An opponent informing means 13 extracts information on a user whose opponent is decided from a user information storing means 11 by the means 12 and informs the client device 2 of the opponent of extracted information and a game identifier. A game request means 21 of the device 20 outputs the game request to a server device 10 and receives opponent information concerning the opponent from the device 10. A playing means 22 plays a game through a communication network.
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