首页> 外国专利> NETWORK GAME SYSTEM, NETWORK GAME SERVER DEVICE AND COMPUTER-READABLE RECORDING MEDIUM RECORDING OPPONENT SELECTING PROGRAM

NETWORK GAME SYSTEM, NETWORK GAME SERVER DEVICE AND COMPUTER-READABLE RECORDING MEDIUM RECORDING OPPONENT SELECTING PROGRAM

机译:网络游戏系统,网络游戏服务器设备和计算机可读记录介质记录对手选择程序

摘要

PROBLEM TO BE SOLVED: To automatically and surely select an optimum opponent. SOLUTION: At the time of receiving a game request from a client device 20, an opponent selecting means 12 differentiates a user originating the game request as a user waiting for a game. Then, according to a condition previously designated to make a more suitable combination, the combination of a game between users differentiated as users wating for a game is decided. An opponent informing means 13 extracts information on a user whose opponent is decided from a user information storing means 11 by the means 12 and informs the client device 2 of the opponent of extracted information and a game identifier. A game request means 21 of the device 20 outputs the game request to a server device 10 and receives opponent information concerning the opponent from the device 10. A playing means 22 plays a game through a communication network.
机译:要解决的问题:自动确定要选择的最佳对手。解决方案:在从客户端设备20接收到游戏请求时,对手选择装置12将发起该游戏请求的用户区分为等待游戏的用户。然后,根据预先指定进行更合适的组合的条件,确定随着用户对游戏的渴望而区分的用户之间的游戏组合。对手通知装置13从用户信息存储装置11通过装置12提取关于其对手被确定的用户的信息,并将提取的信息和游戏标识符通知给客户端的客户端设备2。装置20的游戏请求装置21将游戏请求输出到服务器装置10,并从装置10接收与对手有关的对手信息。玩法装置22通过通信网络进行游戏。

著录项

  • 公开/公告号JPH11253657A

    专利类型

  • 公开/公告日1999-09-21

    原文格式PDF

  • 申请/专利权人 FUJI XEROX CO LTD;

    申请/专利号JP19980063503

  • 发明设计人 KUME HIROSHI;

    申请日1998-03-13

  • 分类号A63F9/22;

  • 国家 JP

  • 入库时间 2022-08-22 02:37:06

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