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System for image manipulation and animation using embedded constraint graphics

机译:使用嵌入式约束图形的图像处理和动画系统

摘要

A constraint-based graphics system employs different examples of an image to define the constraints of the system. The examples are grouped into subsets which can be interpolated with one another, according to a user-specified input that determines the relative proportion of each example image. An animation can be created by defining a sequence of such interpolated images. Alternatively, a user can directly manipulate observable components of an image to define a particular state for the image. Automatic transformations are defined to provide registration of an image within an overall scene by shifting the frame of reference for an image so that unnatural movements do not occur as the animation proceeds through a sequence of states. The structure of the system permits an animation to be divided into distinct components that can be combined with complementary components of other animations, to provide new results. These components include a clip motion which defines a sequence of states, a clip character which applies the clip motion to a particular image configuration, and clip art.
机译:基于约束的图形系统采用图像的不同示例来定义系统的约束。根据确定每个示例图像相对比例的用户指定输入,将这些示例分组为子集,这些子集可以相互插值。可以通过定义此类内插图像的序列来创建动画。替代地,用户可以直接操纵图像的可观察分量来定义图像的特定状态。定义了自动变换,以通过移动图像的参考框架来提供图像在整个场景中的配准,以便在动画通过一系列状态进行时不会发生不自然的运动。系统的结构允许将动画分为不同的组件,这些组件可以与其他动画的互补组件组合在一起,以提供新的结果。这些组件包括定义状态序列的剪辑运动,将剪辑运动应用于特定图像配置的剪辑角色,以及剪贴画。

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