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Non-symmetric radial and non-symmetric pruned radial interpolation

机译:非对称径向和非对称修剪径向插值

摘要

New interpolation techniques allow improved efficiency and speed in performing color space conversions. A radial interpolation technique accomplishes an interpolation by generating successive subcubes. A value of a vertex of the final subcube generated is used as the result of the interpolation. Subcubes are generated by averaging a selected vertex value with the vertex values of each of the remaining vertices. A pruned radial interpolation technique employs a subset of the vertex values of the initially selected cube to generate the result of the interpolation, thereby improving upon the efficiency of the radial interpolation. A tetrahedral interpolation technique accomplishes an interpolation by generating successive subcubes. A value of a vertex of the final subcube generated is used as the result of the interpolation. Subcubes are generated by applying a mathmatical relationship which allows computation of subcube vertex values through a series of logical AND, logical OR and averaging operations. A pruned tetrahedral interpolation technique employs a subset of the vertex values of the initially selected cube to generate the result of the interpolation, thereby improving upon the efficiency of the tetrahedral interpolation. A common hardware implementation of pruned radial interpolation and pruned tetrahedral interpolation uses the common hardware structure of the two techniques with multiplexing of the input vertex values to allow performance of either a pruned radial interpolation or a pruned tetrahedral interpolation. Non-symmetric pruned radial and Non-symmetric pruned tetrahedral interpolation permit interpolation using interpolation data values distributed throughout the color space with a resolution that varies according to characteristics of the color space. Multiplexing of the interpolation data values to the non-symmetric pruned radial interpolation hardware and to the non-symmetric pruned tetrahedral interpolation hardware allows for a common hardware implementation.
机译:新的插值技术可提高执行色彩空间转换的效率和速度。径向插值技术通过生成连续的子立方体来完成插值。所生成的最终子多维数据集的顶点值用作插值的结果。通过将选定的顶点值与其余每个顶点的顶点值平均来生成子立方体。修剪后的径向插值技术使用最初选择的多维数据集的顶点值的子集来生成插值的结果,从而提高了径向插值的效率。四面体插值技术通过生成连续的子立方体来完成插值。所生成的最终子多维数据集的顶点值用作插值的结果。通过应用数学关系生成子立方体,该数学关系允许通过一系列逻辑与,逻辑或以及求平均运算来计算子立方体顶点值。修剪的四面体插值技术使用最初选择的多维数据集的顶点值的子集来生成插值的结果,从而提高了四面体插值的效率。修剪的径向插值和修剪的四面体插值的通用硬件实现方式使用两种技术的通用硬件结构,对输入的顶点值进行多路复用,以允许执行修剪的径向插值或修剪的四面体插值。非对称修剪径向和非对称修剪四面体插值允许使用分布在整个颜色空间中的插值数据值进行插值,其分辨率根据颜色空间的特性而变化。将插值数据值复用到非对称修剪的径向插值硬件和非对称修剪的四面体插值硬件允许通用的硬件实现。

著录项

  • 公开/公告号US5966474A

    专利类型

  • 公开/公告日1999-10-12

    原文格式PDF

  • 申请/专利权人 HEWLETT-PACKARD COMPANY;

    申请/专利号US19970989962

  • 发明设计人 GARY L. VONDRAN JR.;

    申请日1997-12-12

  • 分类号G05B19/04;H09N1/46;

  • 国家 US

  • 入库时间 2022-08-22 02:07:04

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